Wednesday 18th September 2024
Do now
1. magazines, TV, Music, radio, newspaper, games, advertising
2.on the internet on (computer, phone, iPad) cinema, magazines
Video games
LO: to explore the history and content of video games
1970s - videos games reach a mass audience through coin operated arcade games they had things like mathematical games.
1980s - video games started to be more common in people's houses (home consoles) led by Nintendo take its way in this era
1990s - they began exploring the possibilities of gaming on the internet they started to make its as you could have wars with other people on games consoles
2000s - there started to be more online games
uses and gratifications theory
the theory states that an audience will use a media form for either of four reasons
personal identify
information
entertainment
social interaction
baseline test explain why audience play video games refer to the uses and gratification theory in your response ?
1. people play video games because they can get entertainment , information , personal identity and social interaction which is our gratification theory
2. people get entertainment from video games because they might enjoy playing it with other people or find then funny
3. people use personal identity to make characters into there hobbies use there names and do the things they like
4. people might like social interaction so they can make new friends that like the same things as them and have the same interests
Wednesday 25th September 2024
Do now
1. PIES
2. personal identity
3. information
4. entertainment
5. social interaction
18/9- Good understanding of the theory. T: 2. more application of the theory to a specific text.
i need to do more research to back up my answers
1. Ipads , phones , computer
2. because they are easy to carry around
3. its gotten more popular
4. adverts
5. making something more real and mixing it with games
- a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
18/9- Good understanding of the theory. T: 2. more application of the theory to a specific text.
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